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Answer by Sebastien Lorber for How to dispatch a Redux action with a timeout?

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Using Redux-saga

As Dan Abramov said, if you want more advanced control over your async code, you might take a look at redux-saga.

This answer is a simple example, if you want better explanations on why redux-saga can be useful for your application, check this other answer.

The general idea is that Redux-saga offers an ES6 generators interpreter that permits you to easily write async code that looks like synchronous code (this is why you'll often find infinite while loops in Redux-saga). Somehow, Redux-saga is building its own language directly inside Javascript. Redux-saga can feel a bit difficult to learn at first, because you need basic understanding of generators, but also understand the language offered by Redux-saga.

I'll try here to describe here the notification system I built on top of redux-saga. This example currently runs in production.

Advanced notification system specification

  • You can request a notification to be displayed
  • You can request a notification to hide
  • A notification should not be displayed more than 4 seconds
  • Multiple notifications can be displayed at the same time
  • No more than 3 notifications can be displayed at the same time
  • If a notification is requested while there are already 3 displayed notifications, then queue/postpone it.

Result

Screenshot of my production app Stample.co

toasts

Code

Here I named the notification a toast but this is a naming detail.

function* toastSaga() {

    // Some config constants
    const MaxToasts = 3;
    const ToastDisplayTime = 4000;


    // Local generator state: you can put this state in Redux store
    // if it's really important to you, in my case it's not really
    let pendingToasts = []; // A queue of toasts waiting to be displayed
    let activeToasts = []; // Toasts currently displayed


    // Trigger the display of a toast for 4 seconds
    function* displayToast(toast) {
        if ( activeToasts.length >= MaxToasts ) {
            throw new Error("can't display more than " + MaxToasts + " at the same time");
        }
        activeToasts = [...activeToasts,toast]; // Add to active toasts
        yield put(events.toastDisplayed(toast)); // Display the toast (put means dispatch)
        yield call(delay,ToastDisplayTime); // Wait 4 seconds
        yield put(events.toastHidden(toast)); // Hide the toast
        activeToasts = _.without(activeToasts,toast); // Remove from active toasts
    }

    // Everytime we receive a toast display request, we put that request in the queue
    function* toastRequestsWatcher() {
        while ( true ) {
            // Take means the saga will block until TOAST_DISPLAY_REQUESTED action is dispatched
            const event = yield take(Names.TOAST_DISPLAY_REQUESTED);
            const newToast = event.data.toastData;
            pendingToasts = [...pendingToasts,newToast];
        }
    }


    // We try to read the queued toasts periodically and display a toast if it's a good time to do so...
    function* toastScheduler() {
        while ( true ) {
            const canDisplayToast = activeToasts.length < MaxToasts && pendingToasts.length > 0;
            if ( canDisplayToast ) {
                // We display the first pending toast of the queue
                const [firstToast,...remainingToasts] = pendingToasts;
                pendingToasts = remainingToasts;
                // Fork means we are creating a subprocess that will handle the display of a single toast
                yield fork(displayToast,firstToast);
                // Add little delay so that 2 concurrent toast requests aren't display at the same time
                yield call(delay,300);
            }
            else {
                yield call(delay,50);
            }
        }
    }

    // This toast saga is a composition of 2 smaller "sub-sagas" (we could also have used fork/spawn effects here, the difference is quite subtile: it depends if you want toastSaga to block)
    yield [
        call(toastRequestsWatcher),
        call(toastScheduler)
    ]
}

And the reducer:

const reducer = (state = [],event) => {
    switch (event.name) {
        case Names.TOAST_DISPLAYED:
            return [...state,event.data.toastData];
        case Names.TOAST_HIDDEN:
            return _.without(state,event.data.toastData);
        default:
            return state;
    }
};

Usage

You can simply dispatch TOAST_DISPLAY_REQUESTED events. If you dispatch 4 requests, only 3 notifications will be displayed, and the 4th one will appear a bit later once the 1st notification disappears.

Note that I don't specifically recommend dispatching TOAST_DISPLAY_REQUESTED from JSX. You'd rather add another saga that listens to your already-existing app events, and then dispatch the TOAST_DISPLAY_REQUESTED: your component that triggers the notification, does not have to be tightly coupled to the notification system.

Conclusion

My code is not perfect but runs in production with 0 bugs for months. Redux-saga and generators are a bit hard initially but once you understand them this kind of system is pretty easy to build.

It's even quite easy to implement more complex rules, like:

  • when too many notifications are "queued", give less display-time for each notification so that the queue size can decrease faster.
  • detect window size changes, and change the maximum number of displayed notifications accordingly (for example, desktop=3, phone portrait = 2, phone landscape = 1)

Honnestly, good luck implementing this kind of stuff properly with thunks.

Note you can do exactly the same kind of thing with redux-observable which is very similar to redux-saga. It's almost the same and is a matter of taste between generators and RxJS.


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